team
Hagen Gottschalck
studied at the drama and media department at the Justus Liebig University and achieved his diploma in 1998. After finishing his studies he toured with a German-British performance-group through Europe and worked free-lance as author and director for several film productions. 2001 he founded his own film production, the hagenfilm gmbh.
After studying Game Design, he founded, together with Timo and Sven, the polynauten - an independent development studio for innovative games and interactive applications.
Sven Camrath
developed his first computer game – a QBasic text adventure - in early life. After achieving his vocational diploma in Business Informatics, Sven worked free-lance as webdesigner and system administrator and gained experience as graphic artist in miscellaneous game projects.
Sven loves everything that has to do with creativity, especially the design of online- and offline media. Beside his freelance work, he also develops his own projects and devotes himself to his blog – if he doesn’t twitter.
Sven is dreaming about living in a basin full of coffee, wired to a neural network, to live his virtual existence in the internet.
After studying Game Design, he founded, together with Hagen and Timo, the polynauten - an independent development studio for innovative games and interactive applications.
Timo Storjohann
grew up with Zak McKracken and PacMan. Point & click adventures are still his true passion. Back in the the nineties, he made his first experciences with 2D and 3D graphics on a breathtaking 286 processor with VGA graphics. Despite this adversities, he achieved his diploma as information scientist in Hamburg.
Whilst studying he worked as a freelancer for various companies with a wide range of jobs: development of multimedia-applications, interface design for industrial machines and database-applications.
Since his degree he is working freelance as webdesigner and programmer. Besides graphic design, his special interests are self-learning systems and artificial intelligence.
Therefore it was consequential to explore unknown, digital worlds, together with the polynauten.
